entity texture features. 2 Fabric & Quilt. entity texture features

 
2 Fabric & Quiltentity texture features  added model texture override support

Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. 3. 2. json; A few of these options can also be changed via the Puzzle mod; Mod support. +Player skin features!) [ETF] Entity Texture Features Mod. Fully compatible with Sodium & Fresh Animations. [ETF] Entity Texture Features Mod. Changelog. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. 1 Forge & Neoforge. Backrooms entities texture pack (zombies and skeletons) 32x Minecraft 1. Added: - added Minecart, Boat, Evoker Fang, and Llama carpet texture support. 898. Client Decoration Utility. added model texture override support. added support for end crystal random and emissive textures. Client Decoration Utility. png" now variates with "mob4. Supports 1. ETF is a Fabric (Quilt compatible) & Forge mod that adds many new Entity Texture Features , including entity and player skin features! This way, ETF provides more OptiFine parity on the Fabric mod loader. This mod should be compatible with any Mod added entities as long as they extend LivingEntityRenderer. 2 has added many additional non OptiFine texture properties to further vary textures with, as well as adding properties that can vary the way the entity itself is rendered, such as brightness level, ambient particles and translucent rendering. - added new ETF skin feature to allow/prevent transparency for your skin specifically, plus general improvements to skin transparency handling. 3. 5. Added an option to disable the compatibility patch applied to the 3d skin layers to enable skin features to work (this only. This project is licensed with LGPL v3. Supports 1. Blinking mobs. The attach option is not supported. Updated 4 days ago. 2 Forge & Neoforge. json; A few of these options can also be changed via the Puzzle mod; Mod support. json; A few of these options can also be changed via the Puzzle mod; Mod support. 2 will remain supported with feature updates, but 1. json; A few of these options can also be changed via the Puzzle mod; Mod support. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. ETF is a Fabric (Quilt compatible) & Forge mod that adds many new Entity Texture Features , including entity and player skin features! This way, ETF provides more OptiFine parity on the Fabric mod loader. json; A few of these options can also be changed via the Puzzle mod; Mod support. [4. Features: Custom & Random entity textures just like Optifine & compatible with Optifine Resourcepacks. 1. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. 1. Settings & configuration. 1 & above works on (Ignore version warnings). 1,551 follower s. json; A few of these options can also be changed via the Puzzle mod; Mod support. json; A few of these options can also be changed via the Puzzle mod; Mod support. made ETF a required dependency (Consider EMF now as an ETF addon, allowing you to still use other model mods without losing ETF) EMF now has a basic config screen on both Fabric and Forge. 19. json; A few of these options can also be changed via the Puzzle mod; Mod support. - forge version updated to 1. " like OptiFine for variants (e. This mod should be compatible with any mod added entities. The text was updated successfully, but these errors were encountered:Entity Model Features Mod (1. Download [EMF] Entity Model Features 0. Download [ETF] Entity Texture Features 4. Created 2 years. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. Updated 2 days ago. This mod should be compatible with any mod added entities. blueaxolotl_mc • 4 months ago. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. jar entity_texture_features_fabric_1. json; A few of these options can also be changed via the Puzzle mod; Mod support. Available for: quilt: 1. 2. 6. 607 108. ETF supports a new Names (plural) property using previous ETF name behaviour. ETF 4. 1] Several fixes, primarily for the random property system rewrite in 4. (primarily used to support the random model feature, the config screen, and allow textures set in models to vary like in OptiFine) Recommended mods. 2 13. Report Follow . Supports 1. +Player skin features!)Versions Entity Texture Features 4. 6. Canvas Renderer CurseForge Modrinth - Canvas is a shader-based Renderer for the Fabric modding toolchain. 2; Files. 4. 12. Download and browse 100 [EMF] Entity Model Features versions. 20-pre1 Fabric. Added an option to disable the compatibility patch applied to the 3d skin layers to enable skin features to work (this only. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. (primarily used to support the random model feature, the config screen, and allow textures set in models to vary like in OptiFine) Recommended mods. Settings & configuration. Emissive/Glowing entity textures just like Optifine & compatible with Optifine Resourcepacks. png) fixed health property not working at all in 4. Changelog. properties file loading (will be used in EMF); added an option to enable transparent skins for all players, even ones not using ETF skin features. Supports 1. Download [ETF] Entity Texture Features 4. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. re-added option to render the vanilla model underneath the custom one, or offset from it (they will. 19. It does not use cursemaven, it decompiles the built mod in the workspace. Custom Entity Models; Entity Texture Features . Download [ETF] Entity Texture Features 4. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. 47569 downloads. 19. Dark Oak Boat with Chest (texture) BE1. Add a Comment. " like OptiFine for variants (e. json; A few of these options can also be changed via the Puzzle mod; Mod support. Most notably ETF's skin features now have full compatibility with the 3D Skin Layers mod and any skin changing mod as well as fixing a notorious Tinkers construct crash on forge. Alternate potion visuals for mobs. textures ending with numbers now use the separator ". as well as fixing a notorious `Tinkers construct` crash on forge. json; A few of these options can also be changed via the Puzzle mod; Mod support. json; A few of these options can also be changed via the Puzzle mod; Mod support. 20 Other Texture Pack. Settings & configuration. 3 too) - fixed armor stands with nbt "Marker:1b" not working. 1 [ETF] Entity Texture Features 4. For. 1. 20. Each villager texture will apply their own rules, whether they'll be randomly assigned or set by a properties file</p> </li> </ul> <h3 tabindex="-1" dir="auto"><a id="user. 0. Emissive/Glowing entity textures just like Optifine & compatible with Optifine Resourcepacks. This mod should be compatible with any mod added entities. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. Chime. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. Everything should work on every version the Fresh Animations 1. 2 on Modrinth. Supports 1. Entity Texture Features CurseForge Modrinth - Adds many new Entity Texture Features, including entity and player skin features. External resources. Settings & configuration. 1) Entity Model Features, CITResnew. Rabbits can be frogs. It does not use cursemaven, it decompiles the built mod in the workspace. Project ID. 2 Forge. Entity Texture Features (ETF): EMF uses several features from my other mod ETF, so it is required. This also allows other mods to add new random properties for easy use in ETF & EMF. 2=iregex:(technoblade|1)" value comments sorted by Best Top New Controversial Q&A Add a Comment. 4 +4. 0. 5k download s. This mod should be compatible with any mod added entities. [ETF] Entity Texture Features 4. 4. 1,522 follower s. 2 Forge. Entity Texture Features - Emissive, Random & Custom texture support for entities in resourcepacks just like Optifine but for Fabric[ETF] Entity Texture Features Mod. 3. Settings & configuration. Download [ETF] Entity Texture Features 4. 0, simply open the mod menu settings and enable "Apply skin feature template to a copy of your. - added support for. Feel free to give feedback. Settings can be changed in-game with Mod Menu, or the config file can be found at config/entity_texture_features. The packs are free of viruses. 3 on Modrinth. This pack changes most mobs into player mob models, it also contains alot of variant textures, and it also shows the vanilla model mobs at the when spawning. The game crashes when I play on the server and this is the log: `---- Minecraft Crash Report ---- // Daisy, daisy. 37710 downloads. 1] - player skin format changes (backwards compatible, mod page will be updated soon) - new player skin feature lowerJacket / lowerDress - documentation to come soon - fixed several crashing issues with player skin features - fixed display issues present in first player hand with skin features like OptiFine for variants * (e. 1. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. Entity Model Features An Iris-supported shaderpack and enable any LabPBR format emissive/sub-surface-scattering options Since I've already made posts explaining various common problems with my pack and mediafire , any comments/questions on these subjects or things already explained in this post will likely be ignored or deleted. made ETF a required dependency (Consider EMF now as an ETF addon, allowing you to still use other model mods without losing ETF) EMF now has a basic config screen on both Fabric and Forge. resolved an issue with additional textures like enderman_eyes. The vanilla directory minecraft/textures/entity or wherever a modded entity's texture happens to be by default. properties but the additional texture didn't. Project ID. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. 2. 7901 downloads. 930 downloads. 1 [ETF] Entity Texture Features 4. [V4. 6 on Modrinth. color is a synonym for this method. 1] Several fixes, primarily for the random property system rewrite in 4. g "mob4. github/README-assets":{"items":[{"name":"example-images","path":". Created 2 years ago. +Player skin features!)[V4. "speed" texture property to vary textures by their top speed *(useful for horses, and all mobs)* 2. x 2. 1,538 follower s. Changelog [4. jem file). Player Skin Features & Additions, including support for most of the above features. 2. 10 on Modrinth. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. This mod should be compatible with any mod added entities. 19. Supports 1. 2. MCPPPP (1. Settings & configuration. Published on Sep 22, 2023. 6. Settings & configuration. Entity Texture Features; Entity Model Features; An Iris-supported shaderpack and enable any LabPBR format emissive/sub-surface-scattering options ===== Since I've already made posts explaining various common problems with my pack and mediafire, any comments. ETF can do this step for you automatically as of V2. 7. This mod should be compatible with any mod added entities. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. Settings & configuration. 20–1. 2-. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. Settings & configuration. This mod should be compatible with any mod added entities. png)*. fixed parrots not being random or emissive on player shoulders. Entity Textures Features allows you to change Textures from Entities with specific Properties via Optifine Format, also has more properties that doesn't exist in. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. 1. If you want more OptiFine features on Fabric, you can either check this list, made by LambdaAurora, or you can use the Fabulously Optimized. 1,491 follower s. Published on Sep 19, 2023. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. Created 2 years. 7809 downloads. This. [V4. This mod should be compatible with any mod added entities. Supports 1. 5% would not trigger 0-3% or 4-6% checks. Download [ETF] Entity Texture Features 4. png should variate with big_chungus_0. Entity Texture Features; Entity Model Features; An Iris-supported shaderpack and enable any LabPBR format emissive/sub-surface-scattering options =====The two images below show the two rendering modes:</p> <h3 tabindex="-1" id="user-content-dull-emmisives-default" dir="auto"><a class="heading-link" href="#dull. 4. 20 Other Texture Pack. 19 (Mod menu, iris, etc); elytra size fix now set disabled by default [V3. What resource packs does this support? Animatica adds support for resource packs that use custom animated textures This includes: Animated GUI textures (Use OptiGUI for other GUI features) Animated entity textureslike OptiFine for variants * (e. 4 on Modrinth. Auto-featured . I cannot. json; A few of these options can also be changed via the Puzzle mod; Mod support. Subtract this texture's RGB values from the previous. Entity Texture Features (ETF): EMF uses several features from my other mod ETF, so. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. Download [EMF] Entity Model Features 0. Chances are it also works on versions below that, however, those versions. " to separate the variant (e. 1 Fabric. Added: - Optifine parity: Size & Color texture properties. [EMF] Entity Model Features [Fabric & Forge] By traben_0 Mods 3,965,619 About Project Created Mar 31, 2023 Updated Nov 4, 2023 Project ID License View all. 4) enables random, emissive textures for Mobs, Skins and much more… This mod adds support for a bunch of entity texture features, including Optifine Features, that can. Download [ETF] Entity Texture Features 4. Supports 1. json; A few of these options can also be changed via the Puzzle mod; Mod support. Settings & configuration. "maxHealth" texture property to vary textures by their max health *(useful for horses, and all mobs)*Several fixes, primarily for the random property system rewrite in 4. Thanks to the power of Entity Texture Features, 7 variants glow like the glow squid or Enderman's eyes. 3k download s. Sprites are not supported. 18. added new ETF skin feature to allow/prevent transparency for your skin specifically, plus general improvements to skin transparency handling. This mod should be compatible with any mod added entities. ETF Changelog: [V3. png" now variates with "mob4. 4. If you want more OptiFine features on Fabric, you can either check this list, made by LambdaAurora, or you can use the Fabulously Optimized. 4] ; fixed a logic mistake causing high lag when additional mob textures (like sheep_fur. Created 2 years ago. 3. g "mob4. 6. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. 0]-[1. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. 4I1XuqiY. [EMF] Entity Model Features Mod. Tigersenpai 3 months ago • posted last year. . Published on May 10, 2023. 2. Created 2 years. 17+) - Converts from optifine/mcpatcher format to other formats. 1 mostly brings the new skin feature tool, with a redesigned GUI to fit, as well as several new texture properties to further customize your mob textures beyond what OptiFine offers. Changelog. added new ETF skin feature variant of the villager nose setting that can use a custom texture set in the skin, instead of the default villager. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. NOT AN OFFICIAL MINECRAFT PRODUCT. 1 mostly brings the new skin feature tool, with a redesigned GUI to fit, as well as several new texture properties to further customize your mob textures beyond what OptiFine offers. 0. 5. Random entities applied to a Piglin. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. png")*. ETF supports all OptFine custom and random entities, including all the properties and even more added by ETF!</li> </ul> </div> <h4 tabindex="-1" dir="auto"><a id="user. Supports 1. 1. json; A few of these options can also be changed via the Puzzle mod; Mod support. Instead for textures the purple and black texture is used and the directory for the texture is. . png") Animatica textures are now detected and prevent. The subreddit for all things related to Modded Minecraft for Minecraft Java Edition --- This subreddit was originally created for discussion around the FTB launcher and its modpacks but has since grown to encompass all aspects of modding the Java edition of Minecraft. 5. Added an option to disable the compatibility patch applied to the 3d skin layers to enable skin features to work (this only. Licensing. This mod should be compatible with any mod added entities. Features: Custom & Random entity textures just like Optifine & compatible with Optifine Resourcepacks. 0. 1] Several fixes, primarily for the random property system rewrite in 4. This mod should be compatible with any mod added entities. 1. This mod should be compatible with any mod added entities. 6. json; A few of these options can also be changed via the Puzzle mod; Mod support. 5 darkens. Settings & configuration. "This pack uses Chime for items, and Entity Texture Features + Entity Model Features for entities, Optifine does technically work with this pack, but it generally brings no benefit nowadays and is incompatible with way too much stuff to bother properly supporting, so only ETF & EMF have been tested. 4. lang. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. This mod should be compatible with any mod added entities. 19–1. 1,497 follower s. 897. ETF (1. Random property code now only stores the entities initial conditions if they have been tested by. 1] Several fixes, primarily for the random property system rewrite in 4. 19. This mod should be compatible with any mod added entities. Report Follow . 4. 3] sheep wool support added (wool doesn't apply dye color to the emissive texture, use custom texture colour properties to set an altered coloured texture instead if required. Example Random Entity Textures. - added support for emissive and enchanted skin features on player head blocks. png resetting after a short time if the base texture had . Published on Jan 3, 2023. 0 on Modrinth. net api url when used in skin. Settings & configuration. added wolf collar support. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. png" now variates with "mob4. Custom, Emissive and Varied mobs like Optifine and so much more. 20. Describe the issue. Changelog [4. Individual part textures are not supported (you can only specify texture and texture size in the . - By IrisShaders. Report Follow . as well as fixing a notorious `Tinkers construct` crash on forge. 4I1XuqiY. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. fixed the name property not respecting text formatting codes e. 1. added an option to enable extra warden textures like the heart to apply to the entire model. 872. 901.